Hey champion, ready to level up?

Mognota is a hub of fast, head-to-head brain games. Play solo or with friends, earn XP every match, and climb a weekly league across 9 different cognitive skills — this page walks you through exactly how it all works.

Jump into a game →
🎮
34
Games
🏆
6
League Tiers
🧠
9
Cognitive Pools
🔥
1/day
Keeps Streak Alive
📋

How It Works

1

Pick your game

34 games across football, board classics, puzzles, words, science sprints & mazes. Play 1v1, team up 2v2, or take on three rivals.

2

Battle live

Hit Quick Play to get matched instantly, or Create a room and share the code so a friend can Join.

3

Earn XP

Every match earns XP — win or lose. Winners earn more, and finishing fast adds a speed bonus.

4

Climb the ladder

Weekly XP pushes you up the Bronze → Master league in each skill pool, while your daily streak stacks bonus XP.

🏆

Leagues & XP

Every game you play earns XP toward one or more of 9 independent cognitive pools — Memory, Logic & Reasoning, Language, Spatial Intelligence, Processing Speed, Executive Function, Creativity, Critical Thinking, and Philosophy. Each pool has its own six-tier ladder:
🥉Bronze
🥈Silver
🥇Gold
💠Platinum
💎Diamond
👑Master
⬆️ 200 XP in a pool this week promotes you a tier.
⬇️ Under 50 XP this week and you're relegated a tier.
🎯 Each pool ranks separately — you can be Gold in Language and Bronze in Spatial at the same time.

Rated & Unrated Matches

Rating, rank and league points are kept for matches between players who signed in with Google. Everything else is still worth playing: you keep earning XP and levelling up.

Beat a computer player

A win earns a little XP, about a third of a rated win (up to 8 such wins a day), and counts toward your level. It never changes your rating, rank or league.

Matches with a guest are unrated

If anyone in the match is playing as a guest, no rating, rank or league points move for either side. A win still earns the same little XP.

Friends, Profile and League need a Google sign-in

Guests can play every game, but those three tabs open once you sign in with Google. It takes a few seconds and keeps your progress.

Guest profiles stay closed

Tapping a guest's picture in a match only shows a short notice. Their profile can't be opened, and neither can yours while you play as a guest.

🔥

Daily Streaks

Play at least one match a day to keep your streak alive — miss a day and it resets to zero. Hit these milestones along the way for a one-time XP bonus:
🔥3 daysConsistent+20 XP
🔥7 daysWeek Warrior+50 XP
🔥14 daysDedicated+100 XP
🔥30 daysMonthly Master+250 XP
🔥60 daysDevoted+500 XP
🔥100 daysCentury+1000 XP
🔥365 daysLegendary+5000 XP
🎖️

Titles & Badges

Master a game or pull off something impressive and you'll unlock a permanent title or badge, shown right on your profile.
🏅 The Strategist — reach Gold in Chess 📖 Word Wizard — reach Gold in Lex Arena 🦉 The Scholar — reach Gold in Philosophy League ⚡ Speed Demon — 10 ranked speed wins ⚔️ Giant Killer — beat a Master-tier opponent 🛡️ Ironclad — 5-win ranked streak ↩️ The Comeback — win from behind
🕹️

How to Play Each Game

Tap a game to see the rules, controls and rewards. All 34 are here:

Football & arcade

5 games
Football
1v1ReflexReal-time
  1. 1A live 1v1 football match on a portrait pitch. Hold the mouse button (or touch) and drag — your panda follows your pointer, fast.
  2. 2You can’t cross the middle line, and there are no goalkeepers: it plays like air hockey with a football.
  3. 3There is no kick button — touching the ball shoots it. Come in from the right side to aim, and faster means harder.
  4. 4Five minutes of live play with half time at 2:30. Most goals wins; level means a draw.
Win +110 XPLoss +60 XP+15 XP clean sheet
TrainsSpeed · Spatial · Executive
BuildsDribbling · Shooting · Defending · Stamina
Sling Football
1v1ReflexReal-time
  1. 1Live football with three pandas a side and no waiting for turns.
  2. 2Pull any panda back and let go to sling it at the ball, whenever you like.
  3. 3A panda rests for two seconds after a flick (a ring winds back round it), so pick which one to use next.
  4. 4Five minutes of live play with half time at 2:30. Most goals wins; level means a draw.
Win +110 XPLoss +60 XP+15 XP clean sheet
TrainsSpeed · Spatial · Executive
BuildsDribbling · Shooting · Defending · Stamina
Flick Football
1v1ReflexTurn-based
  1. 1Football by turns. Each side has three pandas, and you take turns to flick — 15 seconds a turn.
  2. 2Touch one of your pandas, pull back and let go. The longer the pull, the harder the flick.
  3. 3Everything rolls until it stops, then the other side gets the turn. After a goal, the side that conceded kicks off.
  4. 4Five minutes on the clock with half time at 2:30. Most goals wins; level means a draw.
Win +110 XPLoss +60 XP+15 XP clean sheet
TrainsSpeed · Spatial · Executive
BuildsDribbling · Shooting · Defending · Stamina
Sling Puck
1v1ReflexReal-time
  1. 1A real-time slingshot duel on a split board. Each of you has pucks on your side; nobody waits for a turn.
  2. 2Pull a puck back and let go to sling it through the gap into your rival’s half.
  3. 3Pucks fly both ways, so keep clearing the ones that land on your side.
  4. 4Clear your own half first to win. There is no timer — you can also resign or agree a draw.
Win +100 XPLoss +50 XP+15 XP in 2 min
TrainsSpeed · Spatial · Executive
BuildsReflexes · Precision · Speed · Composure
Pen Fight
1v1ReflexTurn-based
  1. 1The school-desk pen game. Each of you has one pen on a wooden desk, and you take turns to flick it — 15 seconds a turn.
  2. 2Touch your pen anywhere along it, pull back and let go. The longer the pull, the harder the flick. A touch near the tip makes the pen spin.
  3. 3Pens are solid and push each other. There are no walls: when a pen’s middle goes over the edge of the desk it falls, and the other side scores. That works both ways — flick your own pen off and your rival gets the point.
  4. 4After a point the desk resets and the side whose pen fell flicks first. First to 5 points wins. The first flick each side makes after a reset is a soft push, so a round can never be won with the very first shot. If nobody gets to 5 after 25 flicks each, most points wins; level means a draw.
Win +110 XPLoss +60 XP+15 XP flawless win
TrainsSpatial · Executive · Speed
BuildsAim · Power · Strategy · Control

Board classics

8 games
Classic Chess
1v1StrategyRanked
  1. 1Traditional 1v1 chess — you take White or Black and play the full standard rule set: castling, en passant, promotions, checks and checkmate.
  2. 2Offer or accept a draw at any time, resign if the position is lost, and use the built-in clock for timed games.
  3. 3Every move syncs live to your opponent. Export the finished game as a PGN file from the in-game menu.
  4. 4Checkmate — or your opponent's resignation or clock timeout — wins the match.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Memory
BuildsForesight · Patience · Precision · Dominance
Four Player Chess
2v2LiveStrategy
  1. 1Four players share one board as two teams of two — you and your partner each control your own set of pieces.
  2. 2Turns rotate through all four seats. Move like normal chess when it's your turn.
  3. 3Capturing an enemy king — or checkmating it — eliminates that player instantly. Coordinate over voice chat to defend each other.
  4. 4The last team with a king still standing wins the match.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Memory
BuildsConsistency · Survival · Priority · Resilience
Checkers
1v1StrategyRanked
  1. 1Red and black each start with 12 pieces on the dark squares of an 8×8 board. Pieces step one square diagonally forward.
  2. 2Captures are mandatory: jump an enemy piece to remove it, and keep jumping in the same turn if another capture is open.
  3. 3Reach the far row and your piece is crowned a king — kings move and capture both forwards and backwards.
  4. 4Capture every enemy piece, or leave your opponent with no legal move, to win.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Memory
BuildsForesight · Tactics · Precision · Dominance
Shogi
1v1StrategyRanked
  1. 1Japanese chess on a 9×9 board. Pieces are icon-based (no kanji needed) and point towards the enemy side.
  2. 2Each piece type has its own move, and most promote into a stronger piece when they reach the far three rows.
  3. 3The twist: pieces you capture switch sides. On your turn you may drop one back onto any empty square instead of moving.
  4. 4Checkmate the opposing king to win.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Memory
BuildsForesight · Adaptability · Precision · Dominance
Backgammon
1v1StrategyRanked
  1. 1Each player has 15 checkers and moves them round the board in opposite directions, using the numbers on two dice.
  2. 2Land on a lone enemy checker to hit it — it goes to the bar and must re-enter before anything else can move. Two or more checkers on a point make a blockade.
  3. 3Bring all your checkers into your home board, then bear them off one by one.
  4. 4First to bear off all 15 wins — and it counts double (gammon) or triple (backgammon) if your opponent is far behind.
Win +100 XPLoss +50 XP
TrainsPlanning · Critical Thinking · Spatial
BuildsStrategy · Risk · Tactics · Composure
Ludo
4PStrategyRanked
  1. 1Four players, four pieces each. Roll the die — you need a 6 to bring a piece out of the yard.
  2. 2Move a piece clockwise by the number you roll. A 6 gives you another roll, but three sixes in a row lose your turn.
  3. 3Land exactly on an opponent’s piece and it is sent back to its yard. Safe squares keep your pieces from being knocked back.
  4. 4First to bring all four pieces home wins.
Win +100 XPLoss +50 XP
TrainsExecutive · Spatial · Critical Thinking
BuildsStrategy · Tactics · Resilience · Dominance
Chaturaji
FFALiveStrategy
  1. 1Ancient Indian four-player chess, free-for-all — no teams. Each player commands King, Elephant, Horse and Boat armies.
  2. 2Pieces move in their own ways and take turns around the board. Every capture scores points.
  3. 3Race to conquer your three rivals’ thrones while keeping your own king safe — there are no allies, so anyone can be a target.
  4. 4The player with the most points when the last king falls wins.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Memory
BuildsConquest · Survival · Tactics · Plunder
Carrom
1v1SkillRanked
  1. 1Flick the striker from your baseline: pull back, aim and release. Real physics — coins and striker bounce off the walls and each other.
  2. 2Pocket your nine coins (white or black). Sink one and you shoot again.
  3. 3Pocket the red queen, then you must cover it by sinking one of your own coins straight after. Fouls are penalised, so aim carefully.
  4. 4Clear all your coins and cover the queen to win the board.
Win +100 XPLoss +50 XP
TrainsSpatial · Executive · Speed
BuildsPrecision · Power · Strategy · Composure

Study Sprints

4 games
Physics Sprint
1v1Physics15 min
  1. 1You and your opponent get the very same ten physics problems and one shared 15-minute clock: 3 easy, 3 medium, 3 hard and 1 Olympiad.
  2. 2Every problem has a moving figure (a car really accelerates, a pendulum swings, charges flow round a circuit). Open the quick guide for formulas and facts. Switch between Bangla and English any time.
  3. 3Answer to lock it in — right goes green, wrong goes red, and the worked explanation opens. You have 3 lives: spend one to retry a wrong question (once per question).
  4. 4Hand in when you’re done (or when the clock ends). Most points wins; equal points goes to whoever handed in faster.
Win +110 XPLoss +60 XP+15 XP solve in 3 min
TrainsProblem solving · Critical thinking · Speed
BuildsReasoning · Insight · Speed · Accuracy
Biology Sprint
1v1Biology15 min
  1. 1You and your opponent get the very same ten biology problems and one shared 15-minute clock: 3 easy, 3 medium, 3 hard and 1 Olympiad.
  2. 2Every problem has a moving figure (cells, enzymes, genes and ecosystems come alive). Open the quick guide for formulas and facts. Switch between Bangla and English any time.
  3. 3Answer to lock it in — right goes green, wrong goes red, and the worked explanation opens. You have 3 lives: spend one to retry a wrong question (once per question).
  4. 4Hand in when you’re done (or when the clock ends). Most points wins; equal points goes to whoever handed in faster.
Win +110 XPLoss +60 XP+15 XP solve in 3 min
TrainsProblem solving · Critical thinking · Speed
BuildsReasoning · Insight · Speed · Accuracy
Chemistry Sprint
1v1Chemistry15 min
  1. 1You and your opponent get the very same ten chemistry problems and one shared 15-minute clock: 3 easy, 3 medium, 3 hard and 1 Olympiad.
  2. 2Every problem has a moving figure (atoms, reactions, titrations and cells come alive). Open the quick guide for formulas and facts. Switch between Bangla and English any time.
  3. 3Answer to lock it in — right goes green, wrong goes red, and the worked explanation opens. You have 3 lives: spend one to retry a wrong question (once per question).
  4. 4Hand in when you’re done (or when the clock ends). Most points wins; equal points goes to whoever handed in faster.
Win +110 XPLoss +60 XP+15 XP solve in 3 min
TrainsProblem solving · Critical thinking · Speed
BuildsReasoning · Insight · Speed · Accuracy
Math Sprint
1v1Math15 min
  1. 1You and your opponent get the very same ten math problems and one shared 15-minute clock: 3 easy, 3 medium, 3 hard and 1 Olympiad.
  2. 2Every problem has a moving figure (graphs, triangles, dice and trees come alive). Open the quick guide for formulas and facts. Switch between Bangla and English any time.
  3. 3Answer to lock it in — right goes green, wrong goes red, and the worked explanation opens. You have 3 lives: spend one to retry a wrong question (once per question).
  4. 4Hand in when you’re done (or when the clock ends). Most points wins; equal points goes to whoever handed in faster.
Win +110 XPLoss +60 XP+15 XP solve in 3 min
TrainsProblem solving · Critical thinking · Speed
BuildsReasoning · Insight · Speed · Accuracy

Puzzles & memory

5 games
Sudoku 1v1
1v1LogicRace
  1. 1Both players get the exact same Sudoku puzzle, solved side by side in real time.
  2. 2Fill in numbers as fast and accurately as you can — you can see your opponent's progress live.
  3. 3Three wrong entries and you're eliminated from the race.
  4. 4First to correctly complete the grid wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLogic · Speed · Executive
BuildsAccuracy · Speed · Consistency · Dominance
Team Sudoku
2v2LogicRace
  1. 1Two teams of two each share one Sudoku board per team, solved together in real time.
  2. 2Coordinate with your teammate — either of you can fill in any cell on your shared board.
  3. 3Three wrong entries and your team is eliminated from the race.
  4. 4First team to correctly complete their grid wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLogic · Teamwork · Speed
BuildsCoordination · Accuracy · Communication · Consistency
Schulte Duel
1v1FocusRace
  1. 1You and your opponent each get your own numbered grid, scrambled the same way.
  2. 2Tap the numbers in order — 1 through N — as fast and accurately as you can.
  3. 3Three wrong taps and you're eliminated from the race.
  4. 4First to correctly tap every number wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsFocus · Visual Search · Speed
BuildsConcentration · Accuracy · Reaction Time · Scanning
Memory Match
1v1MemoryTurn-based
  1. 1A grid of face-down cards hides pairs of matching icons. The same shuffled board is shared by both players.
  2. 2On your turn, flip two cards. A match is yours and you go again; a miss turns them back and passes the turn.
  3. 3Remember where each icon was — yours and your opponent’s flips are open to both of you.
  4. 4Find more than half of the pairs first to win. Easy, Medium and Hard decks have 8, 12 or 18 pairs.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsMemory · Concentration · Recall
BuildsRecall · Focus · Pattern Memory
Cube Race
1v1SpatialRace
  1. 1You and your opponent get the very same scrambled cube (2×2 on Easy, 3×3 on Medium and Hard). A countdown lets you look before GO.
  2. 2Drag a sticker to turn its layer, drag the background to look around, or use the turn pad and keys under the cube.
  3. 3Your rival’s cube is drawn small beside yours with a progress bar, so you can see how close they are.
  4. 4The first cube to be fully solved wins. If time runs out, whoever is closer to solved wins.
Win +110 XPLoss +60 XP+15 XP solve in 3 min
TrainsSpatial · Logic · Speed
BuildsVisualisation · Logic · Speed · Efficiency

Words & knowledge

9 games
LexArena 1v1
1v1WordsTimed
  1. 1You and your opponent share a constellation of letter stars with one golden key star.
  2. 2Tap the stars to spell real words. Every word must use the golden key star and be at least 3 letters long.
  3. 3Submit words before the 8-minute timer runs out — longer, rarer words score higher.
  4. 4Whoever has the best word haul when time's up wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLanguage · Creativity · Speed
BuildsCreativity · Vocabulary · Speed · Fluency
Lex Arena 4 Players
2v2WordsTimed
  1. 1Same star-sky word game as LexArena 1v1, but two teams of two share the constellation.
  2. 2Every word must include the golden key star and be at least 3 letters — teammates' finds count toward the same total.
  3. 3You've got 5 minutes — faster, longer words score more.
  4. 4The team with the most words when time's up wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLanguage · Creativity · Speed
BuildsCreativity · Vocabulary · Speed · Fluency
Anagram Duel
1v1WordsTimed
  1. 1You and your opponent each work through the same list of 15 scrambled words.
  2. 2Unscramble the letters to spell the correct word — solve in any order, and skip a hard one to come back to it later.
  3. 3Everyone shares one 6-minute clock, so there's no waiting on turns.
  4. 4Whoever solves the most words before time runs out wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLanguage · Memory · Speed
BuildsVocabulary · Pattern Recognition · Speed · Persistence
Linguistics League
1v1GrammarKnowledge
  1. 1You're given a shuffled word bank — tap or drag the words into order.
  2. 2Arrange them into a correct, complete English sentence.
  3. 3Fire vs Ice: submit as many correct sentences as you can before time runs out.
  4. 4Most correct sentences wins the grammar duel.
Win +130 XPLoss +75 XP+20 XP in 10 min
TrainsLanguage · Memory · Logic
BuildsAnalysis · Grammar · Logic · Knowledge
Linguistics Duel
1v1LinguisticsWord Hunt
  1. 1A word-search grid, just like Knowledge Duel, but stocked with linguistics vocabulary.
  2. 2Trace hidden words before your opponent to claim them.
  3. 3Longer terms score more points.
  4. 4Most points wins the language duel.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLanguage · Memory · Critical Thinking
BuildsVocabulary · Grammar · Speed · Precision
Linguistics Arena
2v2LinguisticsWord Hunt
  1. 1Team version of Linguistics Duel — two teams of two share the linguistics word-search grid.
  2. 2Trace hidden words; teammates' finds add to one shared team score.
  3. 3Race the enemy team to clear the most of the grid.
  4. 4Team with the most words found wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsLanguage · Memory · Critical Thinking
BuildsVocabulary · Grammar · Speed · Precision
Knowledge Duel
1v1GKWord Hunt
  1. 1Both players face the same letter grid, hiding general-knowledge words.
  2. 2Trace across letters — up, down, sideways, or diagonal — to claim a hidden word before your opponent does.
  3. 3Longer, rarer words score more points.
  4. 4Most points when the grid clears (or time's up) wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsMemory · Language · Critical Thinking
BuildsKnowledge · Speed · Recall · Insight
Word Hunt 4P
2v2GKWord Hunt
  1. 1Same word-search hunt as Knowledge Duel, but two teams of two share the grid.
  2. 2Trace hidden GK words — teammates' finds add to one shared team score.
  3. 3Race the enemy team to clear the most of the grid.
  4. 4Team with the most words found wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsMemory · Language · Critical Thinking
BuildsKnowledge · Speed · Recall · Insight
Philosophy League
1v1QuotesKnowledge
  1. 1You're shown a famous quote and a set of philosophers to choose from.
  2. 2Match the quote to the philosopher who said it.
  3. 3You start with 8 lives — each wrong match costs one. Fire vs Ice.
  4. 4Survive longest — or get the most correct matches — to win the battle of wisdom.
Win +155 XPLoss +95 XP+25 XP in 14 min
TrainsPhilosophy · Critical Thinking · Memory · Creativity
BuildsAnalysis · Reasoning · Knowledge · Creativity

Maze races

3 games
Maze Race — Full Visibility
1v1SpatialRace
  1. 1You and your opponent drop into the same maze, each starting from your own corner.
  2. 2The whole maze — every wall, path, and both players' live positions — stays visible the entire match.
  3. 3Plot your route to the center while watching where your opponent is heading.
  4. 4First to reach the center wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsSpatial · Planning · Speed
BuildsNavigation · Foresight · Quick Decisions · Adaptability
Maze Race — Fog of War
1v1SpatialRace
  1. 1Same maze race, but you only see the parts of the maze you've already explored.
  2. 2Your opponent only appears on the map when they get close to you.
  3. 3Feel your way toward the center, memorizing paths and dead ends as you go.
  4. 4First to reach the center wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsSpatial · Memory · Exploration
BuildsMapping · Recall · Risk Assessment · Composure
Checkpoint Chase
1v1SpatialRace
  1. 1You and your opponent share one maze, each collecting your own set of 5 checkpoints.
  2. 2Both live positions and both progress bars stay visible for the whole match.
  3. 3Plan efficient routes between checkpoints while tracking how close your opponent is to finishing.
  4. 4First to collect all 5 checkpoints wins.
Win +100 XPLoss +50 XP+15 XP in 5 min
TrainsSpatial · Planning · Speed
BuildsRoute Planning · Awareness · Efficiency · Composure
💬

Quick Questions

What's the difference between Quick Play, Create and Join?

Quick Play matches you with the next available opponent. If no other player is around, some matches may be played against a computer opponent so you're never left waiting — beating one earns a little XP and counts toward your level, but it never changes your rating or league standing. See Rated & Unrated Matches. Create opens a private room with a code — share it with friends. Join lets you enter a friend's room code to play together.

Ranked vs Casual — what's the difference?

Casual matches are for practice — they don't touch your league standing. Ranked matches count toward your weekly league XP and can move your tier up or down, so bring your best game.

Do I lose XP if I lose a match?

No — every match earns XP whether you win or lose, losers just earn a bit less. What can go up or down is your weekly league tier, depending on how much XP you bank in that pool.

What happens if I disconnect or leave mid-match?

Leaving an active match auto-resigns for you and hands the win to your opponent(s) — so try to finish what you start, or use a resign button if the game offers one instead of just closing the tab.

How do I keep my daily streak going?

Just finish one match, any game, any mode, once a day. Miss a full day and the streak resets to zero — so even a quick casual game keeps it alive.